In Session Audio RUN is a cinematic percussion instrument designed for composers who need intensity, movement, tension, and powerful rhythmic energy. Created for film, television, games, streaming media, and other high-impact productions, RUN combines acoustic percussion, electronic drums, and sound-designed elements into a flexible performance instrument.
The library provides an extensive collection of loops and samples organized into intuitive categories, making it easy to find the right rhythmic material for each scene. Its sound palette covers precise timekeepers, electronic percussion, natural small and large drums, melodic percussion, kicks, and low-frequency additions.
Furthermore, RUN includes Sound Palette Presets that combine different sounds into ready-to-use mixes. These presets provide a fast starting point for composers while still allowing detailed customization through the instrument’s main interface.
At the center of RUN is the Catalyst Engine, which provides real-time effects and performance controls. Panner, Filter, Crush, Heat, Slicer, Delay, and Reverb effects can be used to shape the sound and create movement. The modulation system also allows expressive control through the MW button.
Each loop and sample includes its own mix chain, giving you control over volume, pan, EQ, tuning, and other parameters directly from the interface. In addition, RUN handles tempo changes smoothly, allowing loops from different parts of the library to work together while maintaining synchronization.
RUN Features
Cinematic virtual percussion instrument
Extensive collection of loops and samples
Catalyst Engine
Timekeeper percussion
Electronic percussion
Natural small percussion
Natural large percussion
Melodic percussion
Kicks and low-frequency additions
Sound Palette Presets
Real-time Panner
Filter
Crush
Heat
Slicer
Delay
Reverb
MW modulation control
Individual mix chains for loops and samples
Volume, Pan, EQ, and Tune controls
Flexible tempo synchronization
Hybrid acoustic, electronic, and sound-designed percussion
Designed for cinematic scoring and high-intensity productions
What’s Included
Timekeeper Loops and Samples
Electronic Loops and Samples
Natural Small Percussion
Natural Large Percussion
Melodic Percussion
Kicks
Low Add-Ins
Sound Palette Presets
Catalyst Engine
Real-Time Effects
Modulation Controls
Individual Mix Chains
Kontakt Library Files
Works Perfectly With
FL Studio
Ableton Live
Cubase
Studio One
Logic Pro
Reaper
Cakewalk
Nuendo
Digital Performer
Pro Tools (via Kontakt)
Why Choose RUN?
In Session Audio RUN gives composers a fast and flexible way to create powerful cinematic percussion performances. Instead of relying on a single percussion style, it combines natural acoustic sounds, electronic elements, and sound-designed percussion within one instrument.
Moreover, the Catalyst Engine provides extensive real-time sound shaping, while the individual mix chains make it easy to refine every loop and sample. The tempo synchronization also allows different rhythmic elements to work together smoothly across a production.
Whether you’re creating action trailers, game soundtracks, cinematic transitions, hybrid orchestral cues, or intense streaming-media scores, RUN provides the rhythmic energy and control needed to drive a scene forward.
FAQ
Is In Session Audio RUN a Kontakt library?
Yes. RUN is a virtual percussion instrument designed for Kontakt.
What types of sounds are included?
RUN includes timekeepers, electronic percussion, natural small and large percussion, melodic elements, kicks, and low-frequency additions.
What is the Catalyst Engine?
The Catalyst Engine is the sound and performance engine behind RUN. It provides real-time effects, modulation, and detailed sound-shaping controls.
Can I control the effects in real time?
Yes. RUN includes real-time Panner, Filter, Crush, Heat, Slicer, Delay, and Reverb effects.
Is RUN suitable for action and trailer music?
Yes. Its cinematic percussion loops, hybrid sound design, and high-energy rhythmic elements make it well suited for action trailers, games, cinematic transitions, and hybrid orchestral scoring.
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